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Hello there!

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I'm a 3D motion artist and designer with over 20 years of professional experience, specializing in Product Rendering, CAD Optimization, 3D Motion Graphics, Real-time Asset Creation, and Physically-based Rendering Pipeline Authoring. My work spans compositing, video editing, and illustration — bringing a multidisciplinary eye to every project.

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My toolkit includes Blender, Maya, Cinema 4D, Nuke, After Effects, Photoshop, Illustrator, V-Ray, Octane, Redshift, Unity, Unreal Engine, ZBrush, Omniverse, and Substance. Including AI tools used for efficiency, Topaz, Claude, Meshy, and Tripo.

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I've had the privilege of creating work for some of the world's most recognized brands — including Apple, Google, Meta, Microsoft, Nike, Sony, PlayStation, American Express, Intel, Ford, General Motors, Pfizer, GSK, Novartis, Cisco, and G.E. — as well as artists like Bruno Mars, Primus, and Muse.

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Outside the studio, you'll find me hiking trails near home and across the globe, catching live music, tending my garden, or making art for the joy of it.

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Resume:

 

 

 

 

 

 

 

 

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Havasu Falls
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