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NBA 2K
This was a fun, fast-paced AAA game production experience, creating art for several gameplay parts.
Responsibilities included integrating all assets I made into the game using their proprietary system, fixing bugs in-game interaction game-wide, and game-ready asset creation comprised of making inexpensive and well-designed UV maps, poly counts, texel densities, animation curves, and baked textures.
Software: Maya, Adobe CS, Perforce, and the proprietary game engine.
Here's a look at some of the art I made:
Halftime Bumper
Halftime Report and Cut Scene
1st Qtr Cut Scene
Scoreboard Design and Animation
Gamerplates - custom texture sprites using particle sim renders

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