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NBA 2K

This was a fun, fast-paced AAA game production experience, creating art for several gameplay parts.

 

Responsibilities included integrating all assets I made into the game using their proprietary system, fixing bugs in-game interaction game-wide, and game-ready asset creation comprised of making inexpensive and well-designed UV maps, poly counts, texel densities, animation curves, and baked textures.  

Software: Maya, Adobe CS, Perforce, and the proprietary game engine.

Here's a look at some of the art I made:

Halftime Bumper 

Halftime Report and Cut Scene

1st Qtr Cut Scene

Scoreboard Design and Animation

Gamerplates - custom texture sprites using particle sim renders

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